Hi, I’m Xuejun — a game designer focused on hero combat, responsive controls, and the player’s overall experience.
At Lilith Games, I owned heroes in Farlight 84 from concept and prototype validation through launch and live iteration. Earlier, at Schell Games, I designed VR encounters and interactions, including Rocket’s Rescue Run and Pleasant Cove.
I start with how an experience should feel, then work across mechanics, controls, pacing, and systems to support it. I’m especially interested in how combat and level design work together, and how a roster can offer meaningful choices for players with different playstyles.
With an engineering background and a Master of Entertainment Technology from Carnegie Mellon University, I enjoy turning open-ended questions into prototypes that can be tested. I’m currently independently developing and iterating on an AI-character mystery game.
Get in touch: vanish9921@gmail.com
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